It was one of the sporting events of the year. Athletes at the top of their game battled it out in front of screaming fans, with an audience 43-million strong cheering on every moment at home.
But this wasn't baseball's World Series or the deciding tie of basketball's NBA finals both of those events attracted smaller television audiences. In fact, it was the 2016 League of Legends World Championship in October.
The huge audience for the tournament underscores the massive potential of electronic sports as a form of digital entertainment not just for players but even for spectators.
Its growing importance is underscored by...